LO: Star Ocean 4
I got into the Star Ocean franchise at The Second Story for the original Playstation. I still consider it the second greatest RPG of all time (Final Fantasy VII being the first). I thought the story was phenomenal, very well-paced, and moved along by one of the best soundtracks I’ve ever heard in a video game.
What I really enjoyed was the characters and the relationships you could build with them. Nothing felt forced, how you got along with your party was completely up to you. I loved how your party members split off from you when you entered a town and did their own thing. I loved the aspect of building skills, and I found a lot of replay value in the amount of endings you could unlock.
So when I had the chance to pick up SO4, flush with the memories of my previous outing in this universe, I didn’t hesitate.
Sixty hours later, I find myself disappointed–without regretting the purchase.
The Last Hope is not a bad game, not by any standards, but there were a lot of areas where it fell unbelievably short. I have to start with the music, which just isn’t that good. You hear some classics later in the game, but there’s no sense of epic in the audio. In fact, it’s almost bad. The quality of the music and sound effects are fine, what you’d expect on the 360, but the selection is poor.
And the game is looooong-winded. Oh my God, this game has a lot to say. It could be something lost in translation, but the script feels high-handed and trite in a lot of places–and the voice acting feels forced, especially on the part of Edge Maverick (Edge Maverick. We’ll get to him, believe that.). Blessedly, you have the option of foregoing some cutscenes. SO4 comes off as preachy and heavy-handed. In some cases, it’s just plain boring. Bioware does a much better job telling their stories.
I enjoyed the characters, even if they take a long time to make their point. I don’t understand the point of naming your character for the sake of the subtitles, especially if your name change isn’t going to be reflected in speech. The ending is very, very satisfying, and there are a couple of twists I genuinely didn’t see coming. The characters have good chemistry and work well together, but I was disappointed to find that you could no longer pair two character together at the game’s ending. Rather, Square-Enix decided to show you individual character endings based on who you spent the most time with, and who you developed the best relationships with. Nice, but I can’t see investing another sixty hours into this game just to learn what happened to the others. This, to me, was the biggest letdown.
Edge Maverick. I have never wanted to slap a main character like I have this guy. First, they named him Edge Maverick. Forgivable, but you expect someone with that kind of name to have a pair. Not so much. Half the game, this guy is whining and the other, he’s screaming. I don’t think it was the actor’s fault; he may have done the best he could. Edge’s script just isn’t that good, and his character, well…his character is poorly conceived.
Well, I’ve spent about five hundred words tearing this game apart, and I told you that I didn’t regret the purchase. So you may be wondering why I recommend this game in a recession.
The battle system is awesome. Extensive character customization means you can have a four-man army on the field. Put two melee characters together and you can set up super combos a la Shenmue; timing the button presses right. Perfect combos can result in over seventy thousand points of damage.
The game is gorgeous; Sqaure Enix did wonders with the 360′s graphics processor. I would’ve liked to see lip-synching, but it’s not that big a deal. I’m always impressed when the change from real-time to prerendered is almost imperceptible.
There’s loads to do. Sixty hours is how long it may take to cover the basics of this game, but if you were to go through and try to unlock everything (and I will, eventually) then you’re probably looking at eighty hours of gameplay.
The story is good. It may be long-winded, but it isn’t bad, and quite a few moments stay with you throughout. The climax is heart-wrenching, even if you saw it coming.
I think Star Ocean 4 is a great way to close the series. I would recommend purchasing it used (or at a discount price) unless the slow, deliberate pacing of Sqaure-Enix is your thing. Overall, it’s a good, but not a great, game.
(c) Avery K. Tingle for Akting Out LLC
Post Footer automatically generated by Add Post Footer Plugin for wordpress.



