In the same vein as Super Street Fighter 4, Capcom triumphantly presents Marvel Vs. Capcom 3: Fate of Two Worlds. Keeping enough of its predecessors to remain fun and familiar while ditching what wasn’t necessary (and shedding too many characters, one can argue), Fate of Two Worlds is a welcome return to the team-based crossover franchise.
The crack-addicted gameplay of MvC2 has entered rehab and emerged a more managable game this time around. While hyper-jumps, air combos, and team-based play are still the title’s hallmarks, they’ve been toned down as to reduce the risk of epilepsy, placing greater emphasis on learning the timing of button presses and commands, rather than mashing away to victory.
Fate of Two Worlds boasts more better-looking characters than its prequels, thanks to thicker shading. The Super Moves are still gorgeous and have that “OH-SH*T!!” feeling if you’re on the wrong side of them, but again, this time, it’s not over the top. Minor tweaks benefit the gameplay, such as the ability to maneuver Ryu’s beam-like Shinkuu Hadoken. The devil is in the details and the animation is almost flawless; check out Deadpool’s exaggerated movements to see for yourself (Is he MOONWALKING?!).
The double-edged sword is in the roster; Capcom strove to introduce characters not previously seen in fighting games, which meant that some old favorites had to go. Say hello to Wesker and Chris Redfield from the Resident Evil series; say goodbye to Ken and Sakura from Street Fighter. Luckily, the new characters keep it interesting (Dante is a most welcome addition for players who want to invest the time into learning him), and old favorites like Wolverine, Spider-Man, and Chun-Li are present. Besides, with D.L.C., and the promise of Jill Valentine, anything’s possible. The sound, as it should, compliments the game nicely, and while I wish more work had been put into the characters endings, this is a minor gripe.
Overall, fighting game fans will be satisfied, longtime fans will be satisfied, this is a great game. It’s been too long, but it was worth the wait. If any of Capcom’s representatives are reading this (Thank you!!) please don’t make us wait ten years for part four.
NOTE FOR PARENTS: This game is rated “T” by the Entertainment Software Ratings Board, which means that it is typically okay for children over the age of thirteen to play this game. It does feature fighting violence, however, there is no blood spilled, and no bruising on the characters of any kind. If this was a movie, it would more than likely be rated PG-13. Remember this when your kids ask for it.
(c) Avery K. Tingle for Akting Out LLC
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